But you had to look past its pixilated appearance to realize why it appeared that way: the game featured some of the most detailed racing on the GBA system because of the focus on the game's graphic engine.īy combining texture-mapped 3D vehicles with a Mode 7 track, the designers could pull off a lot of racing features that console gamers take for granted. Colin McRae 2.0 for the GBA hit the market more than a year after the system launch, but both for its time and in today's GBA standards, this game's pretty impressive on a technical level.ĭeveloped by Spellbound, who had been absorbed into Mobius Entertainment before the change to Rockstar Leeds, Colin McRae 2.0 was admittedly an ugly little game on the GBA. Or rather, the development teams that actually cared about pulling off the effects on the weak GBA system hardware. It was a technique that seemed to be only possible from the truly gifted development studios. Though some developers were pulling of 3D engines on the Game Boy Advance well into the system's first year of life, it was still rare to see polygons running smoothly on the small screen. Published by Ubisoft | Developed by Spellbound Obviously many of the games developed on the system are nothing more than quickly developed cash-ins that publishers produced on a shoestring budget that aren't worth any bit of your time. This makes it incredibly difficult to keep track of every game that ships on the system.
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More than 117 million pieces of game software have been sold in the US, not even half of the number of cartridges sold all over the world, what with more than 268 million GBA games selling to portable fans across the globe.Īnd with the Nintendo DS system's ability to play GBA software, as well as the upcoming redesignedGame Boy Micro system coming out later this year, that massive number is only going to go up.
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Over the four years of the Game Boy Advance's life, there have been more than 700 games published on the system. As of this year, more than 65 million Game Boy Advance and Game Boy Advance SP systems have been sold worldwide, with more than 28 million of those systems sold right here in the US.Īll of those systems in gamers' hands definitely makes it incredibly appealing for game publishers and developers to capitalize on that number with software for the hardware.
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2005 marks the fourth year of Nintendo's Game Boy Advance system, one of the most successful gaming consoles of this generation.